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>
console
"use strict";

var _Math = Math;
var _random = _Math.random;
var atan2 = _Math.atan2;
var cos = _Math.cos;
var sin = _Math.sin;
var hypot = _Math.hypot;

var max = 200;
var canvas = document.createElement("canvas");
var $ = canvas.getContext('2d');
var body = document.body;
var particles = [];

body.style.backgroundColor = "black";
body.style.overflow = "hidden";
body.appendChild(canvas);

var width = canvas.width = window.innerWidth;
var height = canvas.height = window.innerHeight;
var point = { x: width / 2, y: height / 2 };
var hue = 0;

function Particle() {};

Particle.prototype = {
	init: function init() {
		this.hue = hue;
		this.alpha = 0;
		this.size = this.random(1, 5);
		this.x = this.random(0, width);
		this.y = this.random(0, height);
		this.velocity = this.size * .5;
		this.changed = null;
		this.changedFrame = 0;
		this.maxChangedFrames = 50;
		return this;
	},
	draw: function draw() {
		$.strokeStyle = "hsla(" + this.hue + ", 100%, 50%, " + this.alpha + ")";
		$.beginPath();
		$.arc(this.x, this.y, this.size, 0, 2 * Math.PI);
		$.stroke();
		this.update();
	},
	update: function update() {
		if (this.changed) {
			this.alpha *= .92;
			this.size += 2;
			this.changedFrame++;
			if (this.changedFrame > this.maxChangedFrames) {
				this.reset();
			}
		} else if (this.distance(point.x, point.y) < 50) {
			this.changed = true;
		} else {
			var dx = point.x - this.x;
			var dy = point.y - this.y;
			var angle = atan2(dy, dx);

			this.alpha += .01;
			this.x += this.velocity * cos(angle);
			this.y += this.velocity * sin(angle);
			this.velocity += .02;
		}
	},
	reset: function reset() {
		this.init();
	},
	distance: function distance(x, y) {
		return hypot(x - this.x, y - this.y);
	},
	random: function random(min, max) {
		return _random() * (max - min) + min;
	}
};

function animate() {
	$.fillStyle = "rgba(0,0,0, .2)";
	$.fillRect(0, 0, width, height);
	particles.forEach(function (p) {
		p.draw();
	});
	hue += .3;
	window.requestAnimationFrame(animate);
}

function touches(e) {
	point.x = e.touches ? e.touches[0].clientX : e.clientX;
	point.y = e.touches ? e.touches[0].clientY : e.clientY;
}

function setup() {
	for (var i = 0; i < max; i++) {
		setTimeout(function () {
			var p = new Particle().init();
			particles.push(p);
		}, i * 10);
	}

	canvas.addEventListener("mousemove", touches);
	canvas.addEventListener("touchmove", touches);
	canvas.addEventListener("mouseleave", function () {
		point = { x: width / 2, y: height / 2 };
	});
	window.addEventListener("resize", function () {
		width = canvas.width = window.innerWidth;
		height = canvas.height = window.innerHeight;
		point = { x: width / 2, y: height / 2 };
	});
	animate();
}

setup();