console
'use strict';
let scene,
camera,
renderer,
controls,
cactus;
let width = window.innerWidth,
height = window.innerHeight;
init();
animate();
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(75, width / height, 0.1, 1000);
camera.lookAt(scene.position);
camera.position.z = 500;
renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(width, height);
renderer.setClearColor(0xf3f3f3);
controls = new THREE.OrbitControls(camera, renderer.domElement);
const ambientLight = new THREE.AmbientLight();
scene.add(ambientLight);
const light = new THREE.DirectionalLight();
light.position.set(1000, 1000, 2000);
light.castShadow = true;
scene.add(light);
drawCactus();
document.body.appendChild(renderer.domElement);
window.addEventListener('resize', onResize);
}
function onResize() {
width = window.innerWidth;
height = window.innerHeight;
camera.aspect = width / height;
camera.updateProjectionMatrix();
renderer.setSize(width, height);
}
function animate() {
requestAnimationFrame(animate);
render();
}
function render() {
cactus.rotation.x -= 0.01;
cactus.rotation.y -= 0.02;
renderer.render(scene, camera);
}
function drawCactus() {
const geometry = new THREE.SphereGeometry(100, 5, 5);
geometry.computeBoundingSphere();
const scale = 300 / geometry.boundingSphere.radius;
geometry.scale(scale, scale, scale);
const originalGeometry = geometry.clone();
originalGeometry.computeFaceNormals();
originalGeometry.computeVertexNormals(true);
geometry.mergeVertices();
geometry.computeFaceNormals();
geometry.computeVertexNormals(true);
cactus = new THREE.Group();
scene.add(cactus);
const mesh = new THREE.Mesh(geometry, new THREE.MeshBasicMaterial({
color: 0xfefefe,
wireframe: true,
opacity: 0.5,
}));
cactus.add(mesh);
const innerGeometry = new THREE.SphereGeometry(220, 5, 5);
const innerSphere = new THREE.Mesh(innerGeometry,
new THREE.MeshStandardMaterial({
color: 0x68be83,
roughness: 0.8,
shading: THREE.FlatShading,
}));
cactus.add(innerSphere);
for (let f = 0, fl = geometry.faces.length; f < fl; f += 1) {
const face = geometry.faces[f];
const centroid = new THREE.Vector3()
.add(geometry.vertices[face.a])
.add(geometry.vertices[face.b])
.add(geometry.vertices[face.c])
.divideScalar(3);
const arrow = new THREE.ArrowHelper(face.normal, centroid, 15, 0x3333FF);
mesh.add(arrow);
}
const fvNames = ['a', 'b', 'c', 'd'];
for (let f = 0, fl = originalGeometry.faces.length; f < fl; f += 1) {
const face = originalGeometry.faces[f];
for (let v = 0, vl = face.vertexNormals.length; v < vl; v += 1) {
const arrow = new THREE.ArrowHelper(
face.vertexNormals[v],
originalGeometry.vertices[face[fvNames[v]]],
15,
0xFF3333
);
mesh.add(arrow);
}
}
for (let f = 0, fl = mesh.geometry.faces.length; f < fl; f += 1) {
const face = mesh.geometry.faces[f];
for (let v = 0, vl = face.vertexNormals.length; v < vl; v += 1) {
const arrow = new THREE.ArrowHelper(
face.vertexNormals[v],
mesh.geometry.vertices[face[fvNames[v]]],
15,
0x000000
);
mesh.add(arrow);
}
}
}
body {
margin: 0;
overflow: hidden;
}