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console
<!doctype html>
<html>
<body>
<canvas id="can" width="400" height="400" style="background:Black"></canvas>
<script>

    var sn=[42,41],dz=43,fx=1,n,ctx=document.getElementById("can").getContext("2d");

    function draw(t,c){

        ctx.fillStyle=c;

        ctx.fillRect(t%20*20+1,~~(t/20)*20+1,18,18);

    }

    document.onkeydown=function(e){fx=sn[1]-sn[0]==(n=[-1,-20,1,20][(e||event).keyCode-37]||fx)?fx:n};

    !function(){

        sn.unshift(n=sn[0]+fx);

        if(sn.indexOf(n,1)>0 || n<0||n>399||fx==1&&n%20==0||fx==-1&&n%20==19) return alert("GAME OVER");

        draw(n,"Lime");

        if(n==dz){

            while(sn.indexOf(dz=~~(Math.random()*400))>=0);

            draw(dz,"Yellow");

        }else

            draw(sn.pop(),"Black");

        setTimeout(arguments.callee,130);

    }();

</script>
</body>
</html>