Erlang在线运行

版本:

所属目录
点击了解高性能代码运行API
运行结果
教程手册
代码仓库
极速运行
终端运行
图形+终端

                        
以下是用户最新保存的代码
数组测试的 发布于:2024-12-17 00:28 ask吗转中文了 发布于:2024-12-06 21:27 读取数据测试 发布于:2024-12-05 21:57 解码固定的xml数据 发布于:2024-12-04 21:00 解码xml的数据乱码 发布于:2024-12-04 15:31 解密测试game 发布于:2024-12-04 15:31 测试erlang服务器 发布于:2024-12-04 15:17 [更多]
显示目录

增加健壮性后的完整示例



学习嵌入式的绝佳套件,esp8266开源小电视成品,比自己去买开发板+屏幕还要便宜,省去了焊接不当搞坏的风险。 蜂鸣版+触控升级仅36元,更强的硬件、价格全网最低。

点击购买 固件广场

增加健壮性后的完整示例


让我们改进 Messager 程序以增加该程序的健壮性:

%%% Message passing utility.  
%%% User interface:
%%% login(Name)
%%%     One user at a time can log in from each Erlang node in the
%%%     system messenger: and choose a suitable Name. If the Name
%%%     is already logged in at another node or if someone else is
%%%     already logged in at the same node, login will be rejected
%%%     with a suitable error message.
%%% logoff()
%%%     Logs off anybody at that node
%%% message(ToName, Message)
%%%     sends Message to ToName. Error messages if the user of this 
%%%     function is not logged on or if ToName is not logged on at
%%%     any node.
%%%
%%% One node in the network of Erlang nodes runs a server which maintains
%%% data about the logged on users. The server is registered as "messenger"
%%% Each node where there is a user logged on runs a client process registered
%%% as "mess_client" 
%%%
%%% Protocol between the client processes and the server
%%% ----------------------------------------------------
%%% 
%%% To server: {ClientPid, logon, UserName}
%%% Reply {messenger, stop, user_exists_at_other_node} stops the client
%%% Reply {messenger, logged_on} logon was successful
%%%
%%% When the client terminates for some reason
%%% To server: {'EXIT', ClientPid, Reason}
%%%
%%% To server: {ClientPid, message_to, ToName, Message} send a message
%%% Reply: {messenger, stop, you_are_not_logged_on} stops the client
%%% Reply: {messenger, receiver_not_found} no user with this name logged on
%%% Reply: {messenger, sent} Message has been sent (but no guarantee)
%%%
%%% To client: {message_from, Name, Message},
%%%
%%% Protocol between the "commands" and the client
%%% ---------------------------------------------- 
%%%
%%% Started: messenger:client(Server_Node, Name)
%%% To client: logoff
%%% To client: {message_to, ToName, Message}
%%%
%%% Configuration: change the server_node() function to return the
%%% name of the node where the messenger server runs

-module(messenger).
-export([start_server/0, server/0, 
         logon/1, logoff/0, message/2, client/2]).

%%% Change the function below to return the name of the node where the
%%% messenger server runs
server_node() ->
    messenger@super.

%%% This is the server process for the "messenger"
%%% the user list has the format [{ClientPid1, Name1},{ClientPid22, Name2},...]
server() ->
    process_flag(trap_exit, true),
    server([]).

server(User_List) ->
    receive
        {From, logon, Name} ->
            New_User_List = server_logon(From, Name, User_List),
            server(New_User_List);
        {'EXIT', From, _} ->
            New_User_List = server_logoff(From, User_List),
            server(New_User_List);
        {From, message_to, To, Message} ->
            server_transfer(From, To, Message, User_List),
            io:format("list is now: ~p~n", [User_List]),
            server(User_List)
    end.

%%% Start the server
start_server() ->
    register(messenger, spawn(messenger, server, [])).

%%% Server adds a new user to the user list
server_logon(From, Name, User_List) ->
    %% check if logged on anywhere else
    case lists:keymember(Name, 2, User_List) of
        true ->
            From ! {messenger, stop, user_exists_at_other_node},  %reject logon
            User_List;
        false ->
            From ! {messenger, logged_on},
            link(From),
            [{From, Name} | User_List]        %add user to the list end.

%%% Server deletes a user from the user list
server_logoff(From, User_List) ->
    lists:keydelete(From, 1, User_List).

%%% Server transfers a message between user
server_transfer(From, To, Message, User_List) ->
    %% check that the user is logged on and who he is case lists:
    keysearch(From, 1, User_List) of false ->
            From ! {messenger, stop, you_are_not_logged_on};
        {value, {_, Name}} ->
            server_transfer(From, Name, To, Message, User_List) end.

%%% If the user exists, send the message
server_transfer(From, Name, To, Message, User_List) ->
    %% Find the receiver and send the message case lists:
    keysearch(To,2, User_List) of false ->
            From ! {messenger, receiver_not_found};
        {value, {ToPid, To}} ->
            ToPid ! {message_from, Name, Message}, 
            From ! {messenger, sent} end.

%%% User Commands
logon(Name) -> case whereis(mess_client) of 
        undefined ->
            register(mess_client, 
                     spawn(messenger, client, [server_node(), Name]));
        _ -> already_logged_on end.

logoff() ->
    mess_client ! logoff.

message(ToName, Message)->case whereis(mess_client)of % Test if the client is running
        undefined ->
            not_logged_on;
        _ -> mess_client ! {message_to, ToName, Message},
             ok end.

%%% The client process which runs on each user node
client(Server_Node, Name) ->
    {messenger, Server_Node} ! {self(), logon, Name},
    await_result(),
    client(Server_Node).

client(Server_Node) ->
    receive
        logoff ->
            exit(normal);
        {message_to, ToName, Message} ->
            {messenger, Server_Node} ! {self(), message_to, ToName, Message},
            await_result();
        {message_from, FromName, Message} ->
            io:format("Message from ~p: ~p~n", [FromName, Message]) end,
    client(Server_Node).

%%% wait for a response from the server
await_result() ->
    receive
        {messenger, stop, Why} -> % Stop the client 
            io:format("~p~n", [Why]),
            exit(normal);
        {messenger, What} ->  % Normal response
            io:format("~p~n", [What])
    after 5000 ->
            io:format("No response from server~n", []),
            exit(timeout) end.

主要有如下几处改动:

Messager 服务器捕捉进程退出。如果它收到进程终止信号,{'EXIT',From,Reason},则说明客户端进程已经终止或者由于下面的原因变得不可达:

  • 用户主动退出登录(取消了 “logoff” 消息)。
  • 与客户端连接的网络已经断开。
  • 客户进程所处的结点崩溃。
  • 客户进程执行了某些非法操作。

如果收到上面所述的退出信号,服务器调用 server_logoff 函数将 {From, Name} 元组从 User_Lists 列表中删除。如果服务端所在的结点崩溃了,那么系统将将自动产生进程终止信号,并将其发送给所有的客户端进程:'EXIT',MessengerPID,noconnection},客户端进程收到该消息后会终止自身。

同样,在 await_result 函数中引入了一个 5 秒钟的定时器。也就是说,如果服务器 5 秒钟之类没有回复客户端,则客户端终止执行。这个只是在服务端与客户端建立连接前的登录阶段需要。

一个非常有意思的例子是如果客户端在服务端建立连接前终止会发生什么情况呢?需要特别注意,如果一个进程与另一个不存在的进程建立连接,则会收到一个终止信号 {'EXIT',From, noproc}。这就好像连接建立后进程立马就结束了一样。

由JSRUN为你提供的Erlang在线运行、在线编译工具
        JSRUN提供的Erlang 在线运行,Erlang 在线运行工具,基于linux操作系统环境提供线上编译和线上运行,具有运行快速,运行结果与常用开发、生产环境保持一致的特点。
yout